Beginners can start by lighting LEDs and writing simple code to grasp the basic workflow and programming skills. As skills develop, readers can experiment with combining multiple sensors to enhance intermediate application capabilities. Advanced projects—such as traffic light systems, lucky wheel games, smart fan control systems, and multifunctional clocks—challenge readers' system design and implementation abilities. This volume is suitable for beginners learning programming, as well as for primary and secondary school IT teachers and maker educators as a reference resource.



